Royal Execution® is a fast paced and action packed medieval strategy card game where you compete to control an imaginary medieval Realm.   The basic strategy is to build a faction controlling one or more of the Royal Thrones of the Realm.   Aligning with one or more Royal lines of succession, you'll maneuver to capture the title of King, Queen, and Bishop of the Realm and control their lucrative territories, cities, and skilled trades.

The Challenge:  Your opponents have troops, assassins, and can stage peasant revolts.  Opposing reigning royalty and their factions may attempt to imprison - or worse, gather the right support to condemn your royal heir to death by execution.  Even the plague or "Black Death" is mysteriously lurking and could suddenly strike the very city where your royalty resides - killing its garrison of troops and everyone within.

Just like the power struggles of the Middle Ages you'll soon be facing fierce competition for political and military power, which quickly becomes hilariously theatrical, shamelessly ruthless, viciously vengeful, and just plain fun!

Ages:
8 to Adult

Players: 2 to 5 with Team Options

Playing Time:  20 Minutes

Play Options: Role Playing, Historical Based Scenario Games, Adding the Feudal Deck, Pledges and Allances
© Copyright 2010 Curiousity Gaming.  All Rights Reserved.
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Click Here to learn more about history and the game
Players ruthlessly compete to control Royal Thrones, raise troops, establish cities, and develop skilled trades within an imaginary medieval country.  Points are awarded based on which thrones you control, how you leverage the power of ruling dynasties, and the number of cities with their skilled trades your faction commands.
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Funding Mercenary Armys such as the Knights Templer was common!
Game play recreates historical events based on facts and figures from the Middle Ages - turning Royal Execution into an enjoyable and rewarding learning experience.       

By the Royal Orders of your Queen have a rival King tried and executed for Treason against the Crown; Battle the troops of an opposing and hostile Bishop vanquishing his troops and imprisoning him to a castle's dungeon where he can do you no harm. 

You'll be delightfully dishing out Royal Orders to suppress your foes one minute and strategizing to counter their efforts to depose you the next.  It's a crazy race to capture the Royal Thrones of the Realm, raise military troops, establish cities, and develop skilled trades and their commerce as you score points for winning the game!
When the game begins, the three Throne cards (King, Queen, and Bishop) are placed in the center of the table signifying these Royal Thrones are open to challengers for control.
Players race to establish cities, develop skilled trades and commerce, and control these Royal Thrones using their own royalty and associated royal houses.  Once successful, they become Royal Players empowered to raise armies, issue Royal Orders, and consolidate their power over the realm.
Example Video: Take a look at an example of one scoring round within Royal Execution®.

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Experience the treachery, intrigue, and melodrama of medieval times by playing and owning this unique game and collectable deck!
Learn even more about Theresa Queen of Portugal in the Game Forum
Queen Theresa of Portugal
(1080 - 1130) Inspirational!
 
Royal players are immediately able to make additional plays such as issuing a Pardon, Imprisoning political foes, deploying Troops to protect key Royalty, and Ordering the Execution of rivals who aren't careful to cover their political or military weaknesses.  All of these plays further your power within an imaginary Realm you help establish.  Once all three Thrones of the Realm are under one or more faction's control a special round called the Finale Round begins.  Seal the borders a new Kingdom is about to be born!  Will you survive?
To be successful, players must maintain a balance between two governing principles a) absolute monarchical control and domination, and b) political compromise, negotiation, and collaboration.  This fascinating dynamic allows players to form alliances to gain political power, develop psychological strategies that draw other players into their web, and to experience the power of supreme rule.

If the controlling factions are able to maintain their power during the Finale Round a new ruling dynasty and Kingdom is declared.  Each of the Royal Players are awarded points based on the Thrones they controlled, the Cities they governed, skilled Trades they developed, and alliances among monarchs from the same Royal House or Dynasty.  Play restarts and players resume their battle over the next ruling dynasty until one player obtains a predetermined number of points and is declared the Supreme Sovereign of the Realm and game winner! 

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Use the Medieval Troops card to reenact how landed nobility and their royal houses would raise armies of troops to protect their Royal House, lines of succession, and claims to the Throne.
Scenario-based gaming allows you to score extra points as you recreate epic battles by wisely choosing when and whom to challenge and defeat. 
Troops enable you to protect your Royal from all forms of imprisonment, assassination, and execution.  Use your troops to battle and vanquish the armies of rivaling royals - solidifying your power within the realm.
Royal families and church leaders were often given title to and regency over nearby territories whose lands and people provided valuable economic, political, and military power. 

In 1485 Henry Tutor along with his French armies and equipment invaded England to defeat England’s King Richard III at the Battle of Bosworth. This solidified the Tutor’s claim to the Throne. Had he not had this alliance with France {Eastern Territory} history many never have come to know the King Henry VII and the Royal House of Tutor.
 

 

The King, Queen, and Bishop of the Realm may hold multiple titles such as "Regent of the Northern Territory", each providing additional game points. 
Scenario-based gaming allows you to assign extra points and powers to specific territories that held historical significance through military and economic support to specific factions among feuding Royal Houses.
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The Revolt card represents the many rebellions and uprisings carried out by the medieval lower classes and treacherous nobility.  Revolts were responses to appalling conditions, the need for reform, and in opposition to various religious, political, and economic policies and movements. 
Revolts were used to remove military troops from cities, reject the authority of a regent's control over territories, liberate political prisoners, and change a region's alliance to a new Royal House. 

The Revolt of the Brotherhoods took place from 1519–1523 against the government of King Charles I in the Kingdom of Valencia, Spain. The revolt was an anti-feudal movement that also bore a strong anti-Islamic aspect forcing conversion to Christianity among Moors and Muslims. The revolt weakened local nobility, forcing them to accept a more centralized royal power. This event is often seen as the catalyst for Spain to move away from feudalism towards a more modern and authoritarian state.
 

 

 
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The Imprisonment card represents how Royalty were often captured after losing battles, or brought before a governing body and accused of treason, heresy, illegitimate marriages, illegitimate birth, or any number of trumped up charges in order to remove their titles to land, claims to the Throne, or set the stage for their execution.  
Besides being locked up in some castle dungeon, Imprisonment can also consist of various forms of house arrest or exile to foreign lands and remote territories.   Rival Royalty and nobility were often forced to leave their country for friendlier lands where they might be able to gain the military and financial support needed to raise troops for an invasion.
In the game, Imprisonment strips the Royal of their powers (and ability to score points) until they can garner a Pardon from government or a higher archbishopric; or, until they can instigate a revolt that liberates and frees them to return to the Realm.

Upon the death of King Edward IV of England in 1486, his brother, Richard, Duke of Gloucester was named Lord Protector of the realm for Edward's son. The 12-year-old King Edward V was promptly taken to the Tower of London and with the help of Thomas Bourchier, the Archbishop of Canterbury, the young King’s 10 year old brother soon joined him. Richard quickly raised charges that Edward’s children were illegitimate and ineligible for the throne. Later that year, Richard was proclaimed King Richard the III. Both children were never seen again.